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This got re-written with 3rd edition rules in late period Dungeon magazine. The Chasm Bridge - Intro to Dungeon magazine. It has a mirror of life trapping in it, which is always fun when the PCs start releasing the prisoners willy-nilly. This one might be worth it, or maybe nostalgia is clouding my memories.
Finnish god worshipping psionic weretigers invade a school/temple run by priests of Ptah (!!) in the frozen north. The House in the Frozen Lands - I liked this one a bit myself. Ed Greenwood is generally not a very good dungeon creator. This also appeared in the original Forgotten Realms boxed set. Into the Forgotten Realms - Semi-interested Ed Greenwood dungeon in Myth Drannor. At the Game Castle in Fullerton CA this Dragon magazine was one of the last available pre-100 issues available to buy. The Gypsy Train - Not a module, more of a 'setting' or a set piece of a gypsy train. These two would be bad for Bryce's mental health. The Twofold Talisman - A Castle Greyhawkish jokey dungeon by Roger Moore. Maybe the party should be after him and then have him reveal the truth about the sword as a moral dilemma. You have to try to find him hiding in a ruin and let him know his name has been cleared. A town uses a sword's detection powers for justice and a falsely accused elf freaks out because he knows that the sword *also* glows in the presence of elves. The Sword of Justice - This was an okay B/X module. Woe to you if you run into her thus marked. If you cast any divination spells whatsoever in Baba Yaga's hut you get marked by an invisible chicken mark. The Dancing Hut - Semi-interesting high level dungeon. Just from memory:īarnacus: City in Peril - Sewers, eww! Generic city yuck. The ones I remember are mostly garbage with all the usual problems (wall of text, too jokey, etc). It would be interesting to see Bryce review the rest of them, but I'm not that sadistic.